Crystal Caverns (FPS Final)
Modifications:
New environment including:
- rocks
- New texture/material for everything
- custom flickering lighting (new C# code)
Other:
- Changed player movement (jump, speed, look speed) for the second level
- Added a level two with all of the modifications
- A new boss room
Notes: The lighting looks different when playing the game vs paused/stopped (not sure why).
Created by Lillian Roble
Extra sources for reference:
Jimmy Vegas' flickering light tutorial




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